ionized-airglow

funquisitor:

Crunch Time is a serious problem in the game industry. Some devs staying up until 4AM on a weekend is a norm, not the exception.

Learn more about Crunch Time:

but remember, studios are literally hitler for delaying your favorite game by a month

diego-brando

skunkandburningtires:

The Endless Emotions In A Random Run Cycle

In this music video, a character run cycle is repeated over and over again. Everything else in the frame — the backgrounds, effects, etc. — is completely redesigned each time the run cycle resets. It’s amazing how swapping out these seemingly secondary elements can completely change the emotion of the animation. It’s also a great reminder that EVERY part of the animation process is equally important!

Note: The song is Transfer, by Livetune, with vocals by Japanese voice actress Nakajima Megumi. The animation was done by Fantasista Utamaro and Kubotabee.